Prototype game made in 2 weeks for the University of Utah's Entertainment Arts and Engineering Rapid Prototype class.  The assignment involved remaking a classic arcade game and adding a new mechanic to it.

Original Concept inspired by the arcade title Boxing Bugs.


Controls:

Space:  Start game/consume grabbed mana potions

Left/Right:  Rotate character

Up:  Launch hand to kill villager hunters

Down:  Send out bats to push back molotovs


Producers:  Gemma Ballini (Itch profile: GemmaBallini) and Fushan Wang (Itch profile: Foursay)

Engineers: Jared Slawski and Kirti Dhwaj (KD) (Itch profile: poopfireshots)

Artist: Mitchell Walker (Artstation Profile: d_i_v_i_n_e)

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