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A quick prototype I put together as I was experimenting around in Unity. Navigate the dark hallways and rooms as you explore the maze. Your only defense is your sense of sound as you try to sneak past sleeping monsters without being able to see them.

This current prototype has no win-state, and is just a small level for the player to explore, featuring a few traps and surprises along the way.

Entire game was created independently (sound design, level layout, scripted set-pieces, etc.)